The world is abuzz with three words: 'Innovation' (Uff), 'Engagement' (Ugh), 'Experience' (Err) in the digital age and landscape, which can be aptly termed as 'UUE' i.e. 'Ubiquitously Ulcerous Eccentricities'.
3 persons or brands out of every 2 - please don't get into the mathematical possibilities whilst you can enjoy the magic of probabilities - are swearing by the 'UUE' in the name of digital marketing, leveraging on the social media, predominantly Facebook and Twitter in India.
Such individuals or brands and their digital agencies abhor to acknowledge and appreciate though that their marketing process leads to any communication, as, to them, whatever they have been doing is an 'interaction' - taking place by the magic of data, digits, numbers, analytics, algorithms, etc.; so 'content' is not that important in the scheme of things in terms of 'commonsense' for 'sensibility', 'sensitivity', 'rationality' and 'relevance'.
How come an interaction happens minus a communication is a different issue altogether, so it's wise to avoid a debate on that in order to comprehend 'digital is awesome' and what is 'awesome' should never be questioned.
The more the Likes (or Favorites); the more the Comments (or Mentions / Replies); the more the Shares (or Retweets)... the greater the engagement... the 'awesomest' the experience.
And if that takes place, a 'brand salience' - even if the brand is an individual - is assured, and frequently beyond all expectations.
In fact, it's observed more often than not that a 'crappy or mindless content' helps a brand generate more and better interactions on the social media in case the content has some visual elements in it - a picture or a video.
Because, such a content doesn't require or involve any brain so can be consumed just by a click on the mouse or touching the screen of a smart phone or tab with a finger.
That is, instant gratification for self without any labour or sweat.
To understand the 'crap is cool' phenomenon, open this link: https://www.facebook.com/photo.php?v=299865530143189 and see the commercial done by a product (sorry, I can't call that a brand), a mobile phone to be precise, which went viral like anything.
On last Wednesday i.e. on March 06, 2013 at 11.30 PM, someone uploaded the commercial on the ROFLIndia's page on Facebook and the video got spread like a quickfire, courtesy the audience (including me) who are the Fans of ROFLIndia but not of QUBA Mobile.
Look at the screen-shot taken on March 11, 2013 at 11.30 PM, and you will get know the content has already been shared by '3,253 people' and the share continues...
When 3,253 people share a content, obviously that content gets exposed to minimum 32,530 people, even if the most modest assumption takes place, ignoring the Likes and Comments - favourable or unfavourable.
Out of 32,530 people, if at least 2% i.e. 650 people remember the product name for a week - which generally happens for an unknown product / service - then QUBA mobile is home and definitely its viral campaign is a huge success in terms of ROI, since, the product spent literally zero for marketing and communications.
And out of 650 people, if just 7 people buy the product, there's every reason for QUBA Mobile to feel elated and ecstatic, because over 1% conversion into sales from a viral ploy on and off Facebook is no joke.
For, the success rate of sales doesn't even touch 0.5% in reality in most of the cases unless a SMM (Social Media Marketing) process was heavily incentivised by contest, freebies, sops, and the like.
In this situation, of course, it cannot be denied anymore that quality of content shouldn't be fussed upon, as the real experiences are duly showing that to generate quantities i.e. ROIs, craps work better than substance.
Plus, to produce craps no such investment is required, especially on the mind-power that actually creates a real BIG IDEA led content like this: https://www.facebook.com/photo.php?v=500756786628015 - as showcased on the page: 'Mind Blowing Resources' on Facebook.
So, the bottom-line is, in order to leverage on the social media via social networking as part of digital marketing, a content should ideally feed to the 'UUE' - Ubiquitously Ulcerous Eccentricities.
3 persons or brands out of every 2 - please don't get into the mathematical possibilities whilst you can enjoy the magic of probabilities - are swearing by the 'UUE' in the name of digital marketing, leveraging on the social media, predominantly Facebook and Twitter in India.
Such individuals or brands and their digital agencies abhor to acknowledge and appreciate though that their marketing process leads to any communication, as, to them, whatever they have been doing is an 'interaction' - taking place by the magic of data, digits, numbers, analytics, algorithms, etc.; so 'content' is not that important in the scheme of things in terms of 'commonsense' for 'sensibility', 'sensitivity', 'rationality' and 'relevance'.
How come an interaction happens minus a communication is a different issue altogether, so it's wise to avoid a debate on that in order to comprehend 'digital is awesome' and what is 'awesome' should never be questioned.
The more the Likes (or Favorites); the more the Comments (or Mentions / Replies); the more the Shares (or Retweets)... the greater the engagement... the 'awesomest' the experience.
And if that takes place, a 'brand salience' - even if the brand is an individual - is assured, and frequently beyond all expectations.
In fact, it's observed more often than not that a 'crappy or mindless content' helps a brand generate more and better interactions on the social media in case the content has some visual elements in it - a picture or a video.
Because, such a content doesn't require or involve any brain so can be consumed just by a click on the mouse or touching the screen of a smart phone or tab with a finger.
That is, instant gratification for self without any labour or sweat.
To understand the 'crap is cool' phenomenon, open this link: https://www.facebook.com/photo.php?v=299865530143189 and see the commercial done by a product (sorry, I can't call that a brand), a mobile phone to be precise, which went viral like anything.
On last Wednesday i.e. on March 06, 2013 at 11.30 PM, someone uploaded the commercial on the ROFLIndia's page on Facebook and the video got spread like a quickfire, courtesy the audience (including me) who are the Fans of ROFLIndia but not of QUBA Mobile.
Look at the screen-shot taken on March 11, 2013 at 11.30 PM, and you will get know the content has already been shared by '3,253 people' and the share continues...
When 3,253 people share a content, obviously that content gets exposed to minimum 32,530 people, even if the most modest assumption takes place, ignoring the Likes and Comments - favourable or unfavourable.
Out of 32,530 people, if at least 2% i.e. 650 people remember the product name for a week - which generally happens for an unknown product / service - then QUBA mobile is home and definitely its viral campaign is a huge success in terms of ROI, since, the product spent literally zero for marketing and communications.
And out of 650 people, if just 7 people buy the product, there's every reason for QUBA Mobile to feel elated and ecstatic, because over 1% conversion into sales from a viral ploy on and off Facebook is no joke.
For, the success rate of sales doesn't even touch 0.5% in reality in most of the cases unless a SMM (Social Media Marketing) process was heavily incentivised by contest, freebies, sops, and the like.
In this situation, of course, it cannot be denied anymore that quality of content shouldn't be fussed upon, as the real experiences are duly showing that to generate quantities i.e. ROIs, craps work better than substance.
Plus, to produce craps no such investment is required, especially on the mind-power that actually creates a real BIG IDEA led content like this: https://www.facebook.com/photo.php?v=500756786628015 - as showcased on the page: 'Mind Blowing Resources' on Facebook.
So, the bottom-line is, in order to leverage on the social media via social networking as part of digital marketing, a content should ideally feed to the 'UUE' - Ubiquitously Ulcerous Eccentricities.
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